0.0.6 things!



More Updates!

Again, many thanks to the tiny community helping me develop this!

Features

  • New map with some greenery and powerlines
  • First person mode! The core game is now based off first person mode, this is meant to help support more world interaction further down the line
  • Drive modes are now added - automatic, realistic automatic, manual, realistic manual - this can be cycled by pressing [Q] this will likely be set in the game menu before starting

Changelog

  • Upgraded to Unity 6
  • Radio now blends white noise with audio from most favourable frequency
  • Radio now has data/text modes
  • Completely overhauled the objective system
  • Some overlay alerts force the user to acknowledge important messages - this also slows down time
  • First person and cockpit cameras both work with interactables in a far more consistent way, utilising way more solid base classes
  • Using raycasts from screen centre rather than mouse events
  • Overlay can now hover over objects in world space
  • Removed menu scene
  • Gauges have tooltips
  • Differentials now have sounds when engaging and disengaging
  • Added dust and dirt logic/particles

TODO

  • Fix workaround for UnityEvents not working properly for setting button events etc. - I think that 4WD and other buttons may not work as there is a bug that changes what it's set to at runtime
  • Add sounds when refuelling - especially when tank is fuel - maybe add physical hose that attaches?
  • Add physical key that can twist for starting and stopping the engine
  • Add day and night cycle

Files

dirtboxrally_0_0_6.zip 46 MB
52 days ago

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