0.0.7 helicopters!


Nearly Not-A-Prototype!

Still unsure if this is actually resembling a game or not...

Features

  • New map with some greenery and powerlines
  • First person mode! The core game is now based off first person mode, this is meant to help support more world interaction further down the line
  • Drive modes are now added - automatic, realistic automatic, manual, realistic manual - this can be cycled by pressing [Q] this will likely be set in the game menu before starting
  • Helicopters! You can now fly around in helicopters to take you to places faster

Changelog

  • Upgraded to Unity 6
  • Radio now blends white noise with audio from most favourable frequency
  • Radio now has data/text modes
  • Completely overhauled the objective system
  • Some overlay alerts force the user to acknowledge important messages
  • First person and cockpit cameras both work with interactables in a far more consistent way, utilising way more solid base classes
  • Using raycasts from screen centre rather than mouse events
  • Overlay can now hover over objects in world space
  • Differentials now have sounds when engaging and disengaging
  • Added dust and dirt logic/particles

TODO

  • Fix workaround for UnityEvents not working properly for setting button events etc. - I think that 4WD and other buttons are quite buggy
  • Work on helicopter thrust vectoring instead of just applying torque directly
  • Fix effects and tooltips

Files

dirtboxrally_0_0_7.zip 63 MB
72 days ago

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